Video Game Publishers Must Log Player Data to Prevent In-Game Fraud

Over the last few years, businesses across industries have started leveraging data analytics to predict future trends and behavior patterns. By collecting and analyzing data, organizations can forecast equipment failure, anticipate when an online shopper needs assistance, and even detect fraud by recognizing unusual activity and anomalous behavior. For the video game industry, in particular, […]

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Proactive Video Game Security Can Transform Anti-Fraud Teams Into Profit Centers

Over the past couple of years, we’ve written a lot about how the evolution of the video game industry’s business model has given rise to systemic fraud. Unfortunately, it has become the new normal to read about online video games being used as havens for money laundering and other fraudulent activity. The two most common […]

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What to Expect – Video Game Cybersecurity in 2017

In our last blog post we looked back on 2016, making the argument that this year was finally the year in which the video game industry recognized its cybersecurity problems. With example after example of some of the world’s most popular video games succumbing to attacks, it’s hard to see any outcome other than one […]

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2016: The year the video game industry (finally) realized its cybersecurity problem

As the year comes to a close and the world looks forward to 2017, it’s important to look back on significant events that have made an impact on your industry and learn from them. For the video game industry, we’ve seen some troubling events happen in 2016, particularly as it relates to cybersecurity. From Pokémon […]

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The Incident Report: A False Sense of Security for Video Game Publishers

I’ve talked a lot on this blog about how the video game industry is under siege from cyber criminals, fraudsters, and cheaters. From account hijacking and credit card fraud, to Distributed- Denial-of-Service (DDoS) attacks, money laundering, and even attempted identity theft, there’s no shortage of risk for both ordinary video game players and publishers to […]

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Reflecting on Akamai Games Summit and NASDAQ Cybersecurity Summit

I had the opportunity to speak at two very distinct events over the past few weeks. While the audiences and topics differed at each, my conclusion is the same: the fraud and cybersecurity threats to video games are finally starting to trigger publisher and mainstream media attention. The Akamai Games Summit in San Francisco was […]

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What Trend Micro Got Right (and Not Quite Right) About Online Gray Markets for Video Game Currency

We’ve been saying for awhile now that video games are the next big industry under cyberattack. It seems that the cybersecurity industry is starting to agree with us. Kaspersky has been looking at this issue for awhile now, detailing and quantifying general threats against the industry as early as 2013, and published a complete report […]

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